Posts

First Person Shooter 3D

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 First person shooter 3D: - my first person 3D game would be a shooter like a call of duty or halo. It's the simple Team vs Team 6v6 game with different modes and maps to play on. The game will be kinda futuristic but also apocalyptic at the same time  Map prototype: This map is a close quarters 6v6 TDM style map. The map has two height advantages and also has three lanes like any other class PvP style game. The map has two main spawns for each of the teams with multiple spawn points. The Map is meant for a fast paced yet precise gameplay. 

loopholes

  Loopholes: My game can have loopholes in not many instances, we designed the game so it's played fairly in a positive manor between the players. But a loop hole that can be found is the ability to trade cards with other players. It's in the rules but not talked about much in gameplay. The mechanic of when its your turn and you want someone else's card you can trade with them for a better hand next turn. This is encourages but not mentioned much to keep games interesting. Symmetry / Asymmetry  This mechanic makes our game Asymmetrical because it now can be played in two ways rather then the normal rules. Our game could be symmetrical if you had to make trades or trade with another player to play the game. Our game is simple yet complex with how you can play with the cards you have. 

Blogger week 8:

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  card game questions:  1.  do you enjoy card games 2.  How you like to play your card games, shorts games or long games 3. how many players do you like playing with 4. whats your favorite aspect of card games short description:     What I would like to see from my classmates play testing our games, is to see what they believe can be improved by our game. I want to know what they believe is the best thing to do for our game to make it the most complete while still being fun to play.  With my classmates as play testers I want them to be honest with us while also being good listeners. Giving us ideas to improve certain parts of the game. Finding An ideal play tester like Fullerton said on page ( Fullerton 280) wont be hard because I believe everyone in the class is on the same page with how they would like their games to go, so I believe everyone will get great results. 

Forum #3

  Formal elements:  - Objectives: So for our survival game the objective is to be the one last one standing or to escape the island. While playing you will come across resources that will help or decrease your chance of surviving the island. Our game relates to the board game of risk because it's a game of being the last one standing. Risk and our survival game both have the objective of outliving the rest of your enemies, But our games are different because in risk you are trying too conquer the other player while in our game the objective is to outlive everyone by playing smart and using your resources wisely.  - Outcome: For our game you want the outcome to be you being the last one on the table. You will use the resources you find on the board to find your way to being the last one standing. our has a much different outcome then how many board games are played. For example in the game sorry the outcome you want is for your pieces to be the first ones off the board, wh...

Week #2 Blog/Forum.

  1. creativity - creativity, I added this because I think all games need to be creative. no one likes a boring already used idea or concept for a game being creative and outside the box is important. 2. narrative/storytelling- I believe storytelling is important also because it is the way you get your point across. With a bland story most people won't get the lesson the game is telling because it hard to get a stimulation to the game. 3. stimulus- I believe that stimulus is very important because playing a game without feeling attached or energized toward the game leads to stale content. having your players feel engaged or  immersed  is one of the most important aspects of a game.  4. emotion- when I play a game I want to feel attached or connected to the game. bringing emotion to a game the experience can completely change for the player.  5. Aesthetics- a game needs to have a unique look to it to catch the audience's eyes, without something original or a twis...